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xarop-pa-toss

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A member registered Oct 19, 2019

Recent community posts

(3 edits)

First time playing the game, started on an edge of the map. Find a Faction Location, take the "Handle with care" quest. Next Hex has a Large Bandit Camp... roll a 9. Die on the second round of combat. Quest fails. Courier outpost is now stranded because all tiles are a radioactive wasteland of whatever was inside that package. Can't move anywhere, die of starvation. 

Welcome to the Zone. 10/10 will play again

btw how does the Lake + 1d6 Rivers work? It says you recover 1HP while in that zone but is that modified by the rivers? Do the rivers flow over to adjacent tiles? Also do Anomaly hexes just stay there indefinitely and can you keep going into them to get artifacts?

Super cool idea. The Tone reminds me a lot of a book I read a long time ago called 'Lud in the Mist'; in it, a character had heard The Tone when they were a child and had since been haunted by it everyday until they found it's source in the fey